for the particles, I have the code somewhere...

(note: you need at least commercial for the streak effect to work)

Code:


function delete_line()
{
if(my.alpha < my.skill_a && my.skill_c == 0)
{
my.alpha + = 20*time_step;
}
else
{
my.skill_c = 1;
my.alpha - = 2*time_step;
}
}

function line_red()
{
my.bmap = red_line;
my.move = off; //important!
my.streak = on;
my.alpha = 0;
my.bright = on;
my.transparent = on;
my.size = .75;
my.skill_a = 7;
my.function = delete_line;
}


//careful: the vectors you pass to this function have to be global vectors...
function draw_red_line(&vectorfrom,&vectorto)
{
vec_diff(temp,vectorto,vectorfrom);
effect(red_line,1,vectorfrom,temp);
}




Hope it helps...


~"I never let school interfere with my education"~
-Mark Twain