Quote:
well all float4x4 are variables
Ha ha, you are a joker, aren't you?
My question is: How do I know which 3dgs variable like "MatWorldViewProj" becomes which float4x4 variable in the shader.
I think the biggest problem with converting shaders is to create a working interface between your software (3dgs) and the shader code. So I would like to know more about the way how to create such an interface.
Maybe Excessus can help with that? He made such a good shader tutorial.
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