Gamestudio Links
Zorro Links
Newest Posts
Zorro 3.01 recoded MMI function issue
by 11honza11. 06/13/26 11:40
How to select between IB accounts by script?
by Jack_Zodiac. 06/12/26 23:17
Zorro tutorial ideas?
by pr0logic. 06/12/26 13:36
Max Number of Strategies in /Strategy folder
by Martin_HH. 06/12/26 08:50
Stooq now requires an API key
by AndrewAMD. 06/11/26 17:55
Z9 getting Error 058
by k_ivan. 06/10/26 14:38
ZorroGPT
by TipmyPip. 06/10/26 13:07
Z12 live performance
by alx. 06/09/26 20:42
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
3 registered members (Quad, TipmyPip, 1 invisible), 2,064 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Student_64151, Koti, curry, DeepxKalsi, Samed
19219 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Shader like Darwinia #123792
04/14/07 07:45
04/14/07 07:45
Joined: Jul 2005
Posts: 421
Germany
DoC Offline OP
Senior Member
DoC  Offline OP
Senior Member

Joined: Jul 2005
Posts: 421
Germany
Hi, I have seen a realy cool effekt or Shader in the Game Darwinia, on the 3Dmodels so they look like a Sprite, so on the hole model are little sprites, you can only see the trick by zoom in ^^. I like this Idea an want to ask here how can I make it on my models? Some ideas?
Here a some Pics
Darwinia
Darwinia1
Darwinia2

Re: Shader like Darwinia [Re: DoC] #123793
04/14/07 08:01
04/14/07 08:01
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
Here is an idea how you could do this in gamestudio:

Create a 2nd view below the camera (layer = -1), make it smaller than the camera (depending on how pixelated you want the entities). Make the 2nd view not render entities with flag1 set (there is a flag in the viewfor that..). Set all the normal (non-pixelated) entities flag1, so they will not be rendered in the 2nd view.

Now you have one normal view (the camera), and a small view with the (not yet) pixelated entities. Now you use the 2nd views .bmap (pro feature) as the skin of a view entity that is above the camera. Give the view entity a material that renders it using a point sampler and makes all the parts where it is black (because nothing was rendered there), transparent.

Re: Shader like Darwinia [Re: Excessus] #123794
04/14/07 08:31
04/14/07 08:31
Joined: Jul 2005
Posts: 421
Germany
DoC Offline OP
Senior Member
DoC  Offline OP
Senior Member

Joined: Jul 2005
Posts: 421
Germany
wow, o.o hmm would you make me an example? I dont understand all steps ^^.

Re: Shader like Darwinia [Re: DoC] #123795
04/14/07 08:42
04/14/07 08:42
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
Expert
Excessus  Offline
Expert
E

Joined: Jan 2004
Posts: 2,013
The Netherlands
No, I'm sorry I don't have time for that. If you tell me what steps you don't understand I'll try to help you with it.

Re: Shader like Darwinia [Re: Excessus] #123796
04/14/07 09:04
04/14/07 09:04
Joined: Jul 2005
Posts: 421
Germany
DoC Offline OP
Senior Member
DoC  Offline OP
Senior Member

Joined: Jul 2005
Posts: 421
Germany
well, I must say... with all ^^", sry I'm a moddler not scripter thats the problem but I need it effekt for a new idea, thats the problem. Sry for frustrate you by a noob like me XD...

Re: Shader like Darwinia [Re: DoC] #123797
04/14/07 10:06
04/14/07 10:06
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
well, there is also the render to view dll, but basically what hes saying is make a second view that only renders those objects, take a "low-res screenshot" and lay that over the view scaled to size over the visible view, the scale will make it pixelated


Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1