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Re: TreeGenerator is back [Re: HeelX] #124699
04/26/07 13:38
04/26/07 13:38
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
btw, did you know that in g2 you could? i downloaded it , too, has some other features and so adds perfectly (its free if you purchased g3)

Re: TreeGenerator is back [Re: ello] #124700
04/26/07 14:49
04/26/07 14:49
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
I downloaded it, too. I will have a look tomorrow - thanks for the info.

Last edited by HeelX; 04/26/07 14:49.
Re: TreeGenerator is back [Re: HeelX] #124701
04/27/07 16:49
04/27/07 16:49
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Hm... I have mixed feelings about G2. Indeed there are some options you dont have in G3, but I cant adjust how many leaves are applied on each trunk...?? But maybe I can use some trees made with G2 for filling gaping spaces which are inaccessible for the player.

Re: TreeGenerator is back [Re: HeelX] #124702
05/02/07 06:48
05/02/07 06:48
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
i'd also like to know how one can create the basic trunks

Re: TreeGenerator is back [Re: ello] #124703
05/02/07 13:44
05/02/07 13:44
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
It seems that the mesh data is stored as *.b3d - files (Blitz Basic 3D model format). So own trunks, branches and leave meshes (used in that painter tool) should be possible since TMG3 parses the directory - I added and used my own leaf images in combination with the painter - tool and it has been automatically being recognized, so I guess this works with own meshes as well, though, I didnt tested it so far.

BTW: Milkshape support b3d export

Cheers!

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