Quote:


but (IMO) Newton physics are MUCH better.





But, aren't they really frustrating to implement (at least to physics noobs like myself )?

I'm not using Newton (I have it though), but I just wanted to clarify so that if I do use it, I'll know what I'm in for.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}