I'm working with the pre-release and FBX import is working great. All the models come in with their textures correctly placed. My only problem is now when i run the level my player code (which uses c_move) doesn't recognize the model for collision. On my other model based levels i converted my models to .mdl so all i had to do was enable polygon in the entity properties to get collision working. But when imported directly into wed it doesn't have the polygon option. How do i enable polygon collision with these objects?

any help would be appreciated, thnx in advance.