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Re: some a6 physics questions #12510
05/02/03 23:31
05/02/03 23:31
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
code:
function flipl()
{
phent_addtorquelocal(p_player,vector(-100000,0,0));
}

function flipr()
{
phent_addtorquelocal(p_player,vector(100000,0,0));
}

on_z=flipl;
on_x=flipr;

..could be helpful if your car flips over! [Smile]

...
the q, a, w, s keys i had in my code didn't do anything except changing the debug panel. [Smile] so i removed them...

Re: some a6 physics questions #12511
05/03/03 01:29
05/03/03 01:29
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Suggestion Vent,

Start another topic called Car Physics so we have a nice forum to share Phys Eng C-script code on the subject.
A thread like that would be gangbusters!

BTW, thanks for the code!

Re: some a6 physics questions #12512
05/03/03 03:41
05/03/03 03:41

A
Anonymous
Unregistered
Anonymous
Unregistered
A



quote:
Originally posted by ventilator:
is it possible to apply more than one constraint to an entity?

Yes. But if you apply too many constraints it can cause problems; that´s what I was referring to with regards to contact points of a cylinder. Contacts are essentially constraints that take a little longer to calculate.

Re: some a6 physics questions #12513
05/03/03 04:30
05/03/03 04:30

A
Anonymous
Unregistered
Anonymous
Unregistered
A



...moved to the Physics Scripting section... [Smile]

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