This could happens if you use a parameter to your function as a panel, entity, string or something.
This isn't working...
Code:

function (p_entity)
{
p_entity.x = 10;
}
Code:

...but this should work...
Code:

function (e_entity)
{
you = e_entity;
your.x = 10;
}


...or this is also working...
Code:

entity* e_pointer;
function (e_entity)
{
e_pointer = e_entity;
e_pointer.x = 10;
}




Evil Blood (v. 0.52) RPG
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