It's still not working. I tried resetting the bones to NULL using the ent_animate function. I am not sure if the model is using bones or vertex animation. How do I check this?

btw, I'm utilizing the 'click and go' script to get walk animations. As I said, everything works fine except that the walking (and standing) animations are going crazy. It's as if it's either an infinite loop somewhere or the program is trying to get more than one different value for the location of the model which is causing it to do this blur animation thing. But I've checked the code and I don't see anything like that happening. I really don't know what's up.