to rotate the plane You may use:
c_rotate function and add USE_AXISR mode if You want to.

to move camera try something like this:
var cam_dist[3] -100, 0, 10; (behind, straight, little up)

camera loop:
vec_set (temp, player.x)
vec_add (temp, camera_dist)
vec_set (camera.x, temp)
vec_set (temp, player.x)
vec_sub (temp, camera.x)
vec_to_angle (camera.pan, temp)


Never say never.