Hello. I've noticed that when a PH_SPHERE comes into contact with a "sharp" edge on a map entity, the physics engine will cause it to "pop" away, giving it a large amount of velocity. I asked about this in a
Physics thread about 6 months ago, and included a
video (WMV, 1MB) demonstrating this, but never came up with a solution.
Do you have any pointers on how I can eliminate this behavior? (A6 Pro 6.40.5.)