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Spheres hurled off of map entity edges in Physics?
#126759
04/27/07 02:53
04/27/07 02:53
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Joined: Aug 2002
Posts: 681 Massachusetts, USA
Ichiro
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Joined: Aug 2002
Posts: 681
Massachusetts, USA
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Hello. I've noticed that when a PH_SPHERE comes into contact with a "sharp" edge on a map entity, the physics engine will cause it to "pop" away, giving it a large amount of velocity. I asked about this in a Physics thread about 6 months ago, and included a video (WMV, 1MB) demonstrating this, but never came up with a solution. Do you have any pointers on how I can eliminate this behavior? (A6 Pro 6.40.5.)
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