I'm not sure if this is a physics question or a general c-script question. I guess it depends on if there is any support for this type of thing in either Newton or A6.5 physics, or if I have to simulate from scratch.

Anyway, I don't want to go the straight-line "laser" option when firing bullets. Instead, I want to simulate the arc path of a bullet. Gravity pulls the bullet down, and where it actually hits the ground depends on how fast it is going, the angle at which it was discharged, etc...

I already have a script that fires bullet models from a gun, but I haven't been able to simulate the arc. Anybody have experience or ideas on how I would go about doing this?

thanks


To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!