Hello everybody!
This is a little unfished contribution, a tile based game editor (2DGS).



The code is not very complicated, a level is read from a text file, copied into an array and panels are created. A value above zero is a solid tile, 0 is ignored and below zero it is a background or a special (for example player's start position) panel.
To reduce the amount of panels, a small code checks if 2 or 4 panels with the same bitmap can be replaced by a bigger one (see end of video).

Video

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Felix Pohl

Last edited by gOmO_3; 04/28/07 22:43.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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