There is a lot of detail in the mesh that the view doesn't really show. There is a cheek bone that sticks out away from the main skull that I intentionally skinned with a lighter color. I should have rotated a little more to remove the "flattening" of the face and taken the time to give him a "smile" too. The teeth are there, just not mapped to a white area.

I will leave that to those who want to skin it.

Any tips on optimizing the mesh? It's still too high-poly for my liking. I've split and redone it several times now, but it just hovers around the 500 mark. If I dig down around the facial structures, where there are still some smaller poly's, I lose the details I like.

Mark


People who live in glass houses shouldn't vacuum naked.