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Re: Portal Technology [Re: Germanunkol] #127468
05/04/07 13:50
05/04/07 13:50
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I might try to do this with my sylex/newton project.

Use sylex render to texture. render the view with certain arc's angles. Use newtons trnsport object option to move it between positions...

Shouldn't be too difficult...


xXxGuitar511
- Programmer
Re: Portal Technology [Re: fogman] #127469
05/05/07 10:14
05/05/07 10:14
Joined: Oct 2006
Posts: 179
ExtraCortex Offline
Member
ExtraCortex  Offline
Member

Joined: Oct 2006
Posts: 179

Re: Portal Technology [Re: ExtraCortex] #127470
05/07/07 00:53
05/07/07 00:53
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

User
Matt_Coles  Offline OP

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
@ExtraCortex:
no, I wouldn't need shaders for it, but i would need sylex's render to texture feature as I don't have pro. You're video was interesting, did you use the pro edition to achieve that effect?

Re: Portal Technology [Re: ExtraCortex] #127471
05/07/07 06:58
05/07/07 06:58
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Quote:

You call that a portal?

See my TRUE portal...





May I ask what´s the difference between your portal and the other ones? Kihakus portal does exactly the same as yours...

As for the hl portals: That´s a stunning effect. Basically you´ll have to determine the directions of the portals.
Then apply the right forces to the touching objects.
After disapearing in the wall you have to "teleport" them between the first and the second portal. After that, use the direction to apply some new forces. That _could_ work.


no science involved
Re: Portal Technology [Re: fogman] #127472
05/07/07 09:59
05/07/07 09:59
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Well, ExtraCortex, let me quote you from my topic

Quote:

Quote:

ok got it to work on my portal xD had lots of problems somehow q_q

Portal WIP!!!

if someone is interested.




I'm 'loling' at your movie... watch mine:

http://www.youtube.com/watch?v=Qd15ZAF6tnM




No wonder you think so, cause you didn't see the second video later on. Next time read the topic before you laugh about people!

Working Portal View

Here you can see it's the same


Beside this, i remember mercuryus asked me once if he can help me working on passing through the portal. I had to decline, cause i was almost done with this part, and finished it later on, so it was working and you was able to walk through the portal as you wish.

It needs some tweaks cause you sometimes can see the position is moving. Since i don't need it anymore for my project, i stoped doing fine tuning, but might need it in the future

I can make a video of it later, if you wish.


So next time, don't laugh about people


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Portal Technology [Re: Captain_Kiyaku] #127473
05/07/07 11:28
05/07/07 11:28
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

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Matt_Coles  Offline OP

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
@Kihaku, i'd be interested in seeing a video, I'm trying to get a good rounded opinion of what it'd be like and how to achieve the best looking portal effect.
I've come some way with my own one in sylex now, but am having some small problems with the camera

Re: Portal Technology [Re: Captain_Kiyaku] #127474
05/07/07 21:36
05/07/07 21:36
Joined: Oct 2006
Posts: 179
ExtraCortex Offline
Member
ExtraCortex  Offline
Member

Joined: Oct 2006
Posts: 179
Quote:

Well, ExtraCortex, let me quote you from my topic

Quote:

Quote:

ok got it to work on my portal xD had lots of problems somehow q_q

Portal WIP!!!

if someone is interested.




I'm 'loling' at your movie... watch mine:

http://www.youtube.com/watch?v=Qd15ZAF6tnM




No wonder you think so, cause you didn't see the second video later on. Next time read the topic before you laugh about people!

Working Portal View

Here you can see it's the same


Beside this, i remember mercuryus asked me once if he can help me working on passing through the portal. I had to decline, cause i was almost done with this part, and finished it later on, so it was working and you was able to walk through the portal as you wish.

It needs some tweaks cause you sometimes can see the position is moving. Since i don't need it anymore for my project, i stoped doing fine tuning, but might need it in the future

I can make a video of it later, if you wish.


So next time, don't laugh about people






Very nice, i'll soon release the source code of myne, still needs a few fixes to go.

Can you help me putting the view/camera into a mdl (model) instead of a sprite like we are doing?

Re: Portal Technology [Re: ExtraCortex] #127475
05/08/07 05:31
05/08/07 05:31
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
I use a model for the view oO

If you mean rendering it on a skin of a model, do this:

Code:

view portalview
{
layer = -1;
flags = visible;
arc = 60;
}

action levelportal
{
portalview.bmap = bmap_for_entity(my,0);
[...]
}




My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Portal Technology [Re: Captain_Kiyaku] #127476
05/08/07 10:26
05/08/07 10:26
Joined: Oct 2006
Posts: 179
ExtraCortex Offline
Member
ExtraCortex  Offline
Member

Joined: Oct 2006
Posts: 179
Yes, i used a code similar to your's, but the model just disappears..

Can you send me a project where a model is used to be the "tv screen"?

Thanks

Re: Portal Technology [Re: ExtraCortex] #127477
05/08/07 10:38
05/08/07 10:38
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
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