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Re: Portal Technology [Re: Captain_Kiyaku] #127478
05/09/07 03:07
05/09/07 03:07
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I've also been interested in this "portal" idea...

I've been working on my own as well, which will "hopefully" support autmatically moving any object through at the right offset.

I've got the view part working [that was easy]. It dynamicly creates the views so you don't have to create all of those "view defines".

I'll post any updates on progress...


xXxGuitar511
- Programmer
Re: Portal Technology [Re: xXxGuitar511] #127479
05/13/07 22:44
05/13/07 22:44
Joined: Oct 2002
Posts: 361
Germany Cologne
hack-panther Offline
Senior Member
hack-panther  Offline
Senior Member

Joined: Oct 2002
Posts: 361
Germany Cologne

Re: Portal Technology [Re: hack-panther] #127480
05/14/07 01:17
05/14/07 01:17
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
That's the original Portal game actually, same makers as the Valve Portal game. It shows that big game companies do understand a good game's concept when they see it, eventhough the graphics look prehistoric ,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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