Friendly_Frank,

Currently we have 2 shadow techniques implemented:

1) Basic -- blob shadows (that's really simple)
2) Stencil based shadow volumes (works correctly only with closed meshes, has issues)

However, we plan to implement at least shadow mapping in addition/replacement to stencil shadows.

BTW, we do provide a flash-light -- we provide spot-light and projective spot-light light types. Check out the Light Demo scene, you'll see it.

PS. For some reason I didnt get an email notification of your reply, so sorry for the delay.