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kh movement #127712
05/02/07 16:00
05/02/07 16:00
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline OP
Member
sueds  Offline OP
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
hello,

I'm using the khmovement tutorial to make a fighting game but infortunatly I made some light changes and now I don't know how to fix some problems

Is some have an example of combo mvt with differents buttons can he show me it ? I'm looking for clue not for someone to write my code but unfortunatly I didn't get how to make the combo with blending the animation ... If someone is interest by helping me I can show him the code.

I you need some motivation I can provide some help in modeling 3d, I'm good at it, It could be like sharing skills

thxs

Re: kh movement [Re: sueds] #127713
05/02/07 16:09
05/02/07 16:09
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
You don't need to share your skills, because here are always some nice guys just waiting to have some work
So here's my clue:

The kh movement check if it should make the next strike by if mouse_left==on
and then there's a var/skill1 which controls which strike now will be performed
so you have to make sth. like this:

if(mouse_left==1&&key_W&&now_no_hit_activated)
{
//change now the var into the right kombo for mose_left + w

BTW: now_no_hit_activated means that the player doesn't perform a strike now

Cheers
Omega


Formally known as Omega
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http://omegapuppeteer.mybrute.com

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