I wanted to realize this about 1 year ago but had so much else to do.
But after seeing Damocles Trees, a few days (or already weeks?) ago, I decided to create my own script for generating trees. I started this Project about three days ago and I´d like to show you what I´ve got up to now.

It´s far away from beeing finished and not realy usable for real projects, because it muuuuuch to slow. But it´s fun to play around with it.

I´ve got actualy a problem with this, so if you may have a look at it: Link


The trees are generated at the gamestart
depending on the Values set in the modelbehaviors of the trunk:



Here is a picture of some generated trees:




And here is a video I uploaded to YouTube:
http://www.youtube.com/watch?v=TlPcVK0zD_Q

The only features are actually:
-random generated trees (from trunk and branch models and a leave sprite)
-wind animation

What I´ll maybe add is a parallex or normalmapping shader or both for the trunk,
meshdeforming and LOD.


C&C wanted, but please don´t forget that I´m not an artist

Slin