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Re: gravball [Re: Joozey] #127839
05/15/07 13:16
05/15/07 13:16
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
Okey, I'll show some pictures then ;

1.) The planets without shadows or light, should be a bit neutral, but you could play with this to get a higher contrast.


2.) With the white sun sprite visible;


3.) Through a shader you multiply the underlying pixels to make them lighter;


It's all 2D, the shader might need pro or sylex to get it to work perfectly though,

The biggest advantage of this is that you can move the sun and it's lighting will simply follow changing on all the planets accordingly practically automatically.. Disadvantage is that it's pretty hard to get it to look really realistic perhaps,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: gravball [Re: PHeMoX] #127840
05/19/07 22:39
05/19/07 22:39
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Joined: Oct 2004
Posts: 4,134
Netherlands
However if you move planets further away instead of a static distance from the sun, you will get all shadow instantly, which isn't very realistic. So I think every planet should have such a white circle, but smaller. When positioned correctly you would have a shadow and bright side all times wherever you put the planet, which is more realistic than becoming all shadow instantly when moving away . That was my point ^^.

As for the shader, I thought it was possible with commercial. I tried some simple multiplying on level blocks and that worked. If it doesnt function perfectly then thats not a real big problem. I just want it to finish, doesn't really matter alot when a few minor problems with graphics occur .

Last edited by Jostie; 05/19/07 22:41.

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Re: gravball [Re: Joozey] #127841
07/24/07 16:28
07/24/07 16:28
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Posts: 4,134
Netherlands
It's been a while
Dropped this project for a few weeks, but decided to work on it again. I did the whole game in 2D, using panels and stuff. But that didn't work out as I progressed so I remade the whole game in 3D as fake-2D. Then I had another problem with the interface, the way menu's folded and unfolded. I wrote that part like 3 times and thought about it over and over again. I couldn't solve it without the use of Lite-C. I then decided to learn Lite-C and when I knew enough of the language I would remake the game in Lite-C. Well from learning Lite-C didn't came alot but I still wanted to finish the project. Eventually I kept it with a simple menu where all the items are listed in.

I see that the screens have been gone for some reason :|, I'll show them again using another host.

Very first screenshot:


Progressed screenshot:



So the game was all 2D, and I had to convert it to 3D. Most of it works now, but I haven't implemented all stuff yet (like asteroids). I need to look into the small buttons on the objects (which you can see in screenshot 2, to move or remove them). Not sure if and how I am gonna implement them again. Uhmm well, I think that's it for now. I swear I'm gonna finish this game whatever it takes .

Screenshot from the current state of the project :






When this project is finally finished I will put it in user contributions as a celebration of my first real finished project o_O.

Merci


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Re: gravball [Re: Joozey] #127842
07/24/07 17:58
07/24/07 17:58
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
Good to see this project fired up again, keep on going Jostie, the screens look promising !!
I hope you will be able to finished your first project because finishing a potential game idea isn't as easy as it sounds when you're at your own. Btw, that was the first time I saw you wrote a French word ( ik dacht dat Nederlanders geen krakken waren in het Frans maar eerden in the Duits )

Cheers

Frazzle


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Re: gravball [Re: frazzle] #127843
07/24/07 19:25
07/24/07 19:25
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Berlin
looks interesting


:L
Re: gravball [Re: frazzle] #127844
07/24/07 22:45
07/24/07 22:45
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
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M

Joined: Mar 2007
Posts: 677
0x00000USA
This reminds me of an online game I once played called Orbit. It's pretty much the same, but you just had to keep your little "comet" from hitting any of the planets.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: gravball [Re: MrCode] #127845
08/01/07 23:38
08/01/07 23:38
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Posts: 4,134
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Argh, complications and more complications. The basics are all kind of working now. The menus are working, mainmenu is integrated, saving and loading works perfect... but the editor can not save homecooked levels and load those levels with a different gravball game than the one of which the level is made with... so game_save is unusuable for this purpose... which results in the happy alternative that I basically have to rewrite half of the game and add a save/load script which stores and loads all the objects and their positions in a text file...

Don't hesitate to yell a better alternative plz ;_;

And because we all like screens, this is the mainmenu for now :




P.S. MrCode:
Damn you had me addicted for a few hours

Last edited by Jostie; 08/01/07 23:42.

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Re: gravball [Re: Joozey] #127846
08/02/07 06:52
08/02/07 06:52
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Posts: 2,332
Germany, BaWü
nice the menu looks cool
Regards
Aztec


Visit:
schwenkschuster-design.de
Re: gravball [Re: aztec] #127847
08/02/07 07:52
08/02/07 07:52
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The main menu looks quite creative jostie, great job
It seems that you're really enthusiastic about it too which is a positive thing for the game itself and all of it's features if you know what I mean

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: gravball [Re: frazzle] #127848
08/03/07 07:21
08/03/07 07:21
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Quote:


P.S. MrCode:
Damn you had me addicted for a few hours





That's why it's linked from addictinggames[dot]com!

That's a pretty cool menu, btw.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
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