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Re: gravball [Re: MrCode] #127849
08/03/07 09:50
08/03/07 09:50
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Coming on good frazzle, a long way from when we first enjoyed the initial release and looking to be a bit on the complicated side for advanced actions too.

Re: gravball [Re: Nems] #127850
08/03/07 10:58
08/03/07 10:58
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
Quote:

Coming on good frazzle, a long way from when we first enjoyed the initial release and looking to be a bit on the complicated side for advanced actions too.




I think you ment Jostie right ??

Cheers

Frazzle


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Re: gravball [Re: frazzle] #127851
08/08/07 04:34
08/08/07 04:34
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Netherlands
\o/ I'm done, going on vacation to Swiss tomorrow and this SENIOR DEVELOPER **hint hint 1000 posts hint hint** !!!CAKE FOR EVERYONE!!! is gonna release his game as a first Beta. It's fully functional! Except for all the highscore storage, powerups, more objects, a help, background scenery, storyline, tutorial text, game- and editor- options, music and sounds. I wanted to make the editor unlockable when you finished all the levels and there's no "Hurray you finished all the levels"-screen but there's no time anymore, I need to go on vacation

I didn't pack the game in one exe file (I tried but none of all the 3dgs packers worked for me, shoot me, no clue why) so the source is visible as well. I wanted to release the source in a seperate zip in user contributions but oh well, here it is anyway:

*******************
GravBall
*******************


EDIT: There was something wrong with the standard level load, I didn't include the levels but it's fixed now.

Last edited by Jostie; 08/08/07 16:59.
Re: gravball [Re: Joozey] #127852
08/10/07 00:58
08/10/07 00:58
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Earth
"It's fully functional! Except for all the highscore storage, powerups, more objects, a help, background scenery, storyline, tutorial text, game- and editor- options, music and sounds."


Okay, I've played it. Not finished all levels yet (need to go to bed...SO tired), just 5 or so... all I can say is: WOW.
Everything: just WOW.
starting with the (sound) effects and ending with the gravity code: Great work!!
I think this reaches the same level as "angelas world"... amazing game idea. I just love it!
Keep at it!!
Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: gravball [Re: Germanunkol] #127853
08/16/07 19:29
08/16/07 19:29
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Netherlands
Thanx for this reply I really appreciate it.
But so far there is just one sound effect... which is actually just a reversed sword sound effect guess that can be WOW but a lot more of sound effects can be added ^^.


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Re: gravball [Re: Joozey] #127854
08/16/07 19:48
08/16/07 19:48
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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Berlin
How did you played it? The download is not available.


:L
Re: gravball [Re: EX Citer] #127855
08/16/07 19:57
08/16/07 19:57
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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:\ I have to check that

EDIT:
I don't know why but the hoster stopped hosting the file. I don't know any good file upload sites, but found one anyway and I hope it remains stable.

You can download gravball beta 1.0 here [direct download link]:
www.2shared.com > Gravball

or if somehow this link is renewed, download here and click on the download at the bottom:
www.2shared.com/file/Gravball.html

Last edited by Jostie; 08/16/07 20:32.
Re: gravball [Re: Joozey] #127856
08/17/07 05:12
08/17/07 05:12
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Berlin
rapidshare or megashare


:L
Re: gravball [Re: EX Citer] #127857
08/17/07 08:56
08/17/07 08:56
Joined: May 2002
Posts: 2,541
Berlin
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Berlin
I guess you know this game: http://www.newgrounds.com/portal/view/320669

allright. It´s pretty good, but too hard. It´s hard because it´s very very hard to say how much gravity a planet has. The gravity contrast between the stars and planet is so big that it´s hard to understand how much a planet comes into weight, because the planet almost doesn´t do anything with a star next to it. And of course because I had to collect all of these glowing objects to complete the level If collecting these glowing things would just be a bonus it would be easier.

Anyways, good game. Nice grafics, but a space sky cube or something as background would be nice (see the flash game).


:L
Re: gravball [Re: EX Citer] #127858
08/17/07 15:51
08/17/07 15:51
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
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Joozey  Offline OP
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Posts: 4,134
Netherlands
As I want to make a lot of effects in this game, I could make the gravitation force visible for each planet somehow. Maybe a nice idea. And in fact the gravity difference between stars and planets is not big at all, unless I put multiple stars on each other in the editor .

I'm not gonna make the glowing things as a bonus, but I do want to make more objects that can be grabbed as a bonus. It should be a puzzle game so there's only a few ways to complete a level. I agree that it's a tad difficult but I made the levels very quickly and yes, at the end they are almost impossible. I may make a hint system or so to make things easier.

The background will get some flashy effects and stuff, im still working on that.

Anyway thanx for trying out .


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