I used the search function but didn't find the answer..
I don't know how to avoid that the bullets don't collide in the air. I fire them out of a shotgun and because of the scatter they often hit each other. They move via c_move, but i can't ignore models because then they wouldn't hit the enemies. I tried to use ignore_push, but all bullets share the same action and so they all have the same push value. The consequence of this is that they still hit each other, because the ignore_push mode ignores only lower push values. A solution would be to set the bullets passable for the first quants, but what if the enemy is allready close to the player? He would miss him all the time.
![](/ubbthreads/images/graemlins/laugh.gif)
That's why I don't want to use that.
Do you have any ideas?