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Re: Ambient light only?
[Re: maxxoros]
#127941
05/04/07 09:29
05/04/07 09:29
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Joined: Jun 2005
Posts: 59
maxxoros
OP
Junior Member
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OP
Junior Member
Joined: Jun 2005
Posts: 59
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Some example The in-game screenshot  And Ambient light only (what I want) 
Last edited by maxxoros; 05/04/07 12:31.
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Re: Ambient light only?
[Re: Joey]
#127946
05/05/07 16:28
05/05/07 16:28
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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also try using the unlit flag if there are static lights around that might be messing it up...
xXxGuitar511 - Programmer
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Re: Ambient light only?
[Re: maxxoros]
#127949
05/06/07 19:02
05/06/07 19:02
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Ok, have another idea. In your script, call these [once] after the level has been loaded.
var fullvector[3] = 255, 255, 255; vec_set(mat_model.diffuse_blue, fullvector); vec_set(mat_model.ambient_blue, fullvector); vec_set(mat_model.specular_blue, nullvector); vec_set(mat_model.emissive_blue, nullvector); mat_model.albedo = -100;
This should remove sun lighting. Also try setting sun_light = 0;
xXxGuitar511 - Programmer
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