-Go to "File" --> "Map Properties" --> "Sun"
-Set the sun values to 0, including "Azimuth" and "Elevation"
-Set the ambient to the desired value (e.g. 20,20,20)
Now in your level, on a hidden place, make a block with a shaded texture and place a static light above it. It should lit only the hidden block.
Edit: The entities will get their ambient from that block, so you should make it flat shaded and big enough.
After that, you should have a normal ambient without sunlight.