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Re: massive multiplayer #12809
06/06/03 00:53
06/06/03 00:53

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Anonymous OP
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Plouf

what's means "-MMOG" IN COMMAND LINE

Re: massive multiplayer #12810
06/06/03 03:04
06/06/03 03:04

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if I want to run the gamestudio aplication in multiplayer, but all the clients will to connect in the port 500
for example: 192.168.122.100:500

what's the correct command line for the clients?
and the server?

Re: massive multiplayer #12811
06/06/03 03:50
06/06/03 03:50
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Joined: Jul 2000
Posts: 8,973
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Here’s some advice from somebody who is doing it.

http://www.conitecserver.com/cgi-bin/ubbcgi/ultimatebb.cgi?ubb=get_topic;f=24;t=000026

What does it take to make a MMPOG? Time and money (lots of both). I don’t want to be too discouraging, it may just be a matter of time before MMPOG are as common as personal websites, but right now it takes a lot of effort to get started.

Good luck.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: massive multiplayer #12812
06/06/03 06:20
06/06/03 06:20
Joined: May 2003
Posts: 44
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Plouf Offline
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Plouf  Offline
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-MMOG stands for Masiv Multiplayer Online Game
(and special typing errors makes the thing more "personal")
Dont try that comand for now, conitec is still working on it [Big Grin]
MMORPG is really hard to do, I agree, but maybay in few years it will be easyer, thats the most enjoyable games (to me) and the kind of game where players cares less on graphics (look at Neocron [Roll Eyes] )


Rookie Plouf [url=http://bthprod.free.fr]http://bthprod.free.fr[/url] Dll to load dds texture any size, anywhere and one day HMP Maker Dont read my post until I finished editing it!! :D
Re: massive multiplayer #12813
06/06/03 20:32
06/06/03 20:32

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I,m working about a MMORPG project game
I have this computer configuration:
AMD duron 900 Mhz - 256 mb RAM (16mb video on-board)
HD 20 Gb and internet acess 256 Kbps (ADSL)
with this computer is possible to run a MMORPG server ?

ps: my project game are 90% done!

Re: massive multiplayer #12814
06/06/03 21:42
06/06/03 21:42
Joined: Feb 2003
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Margaritaville (Redneck Rivier...
myrlyn68 Offline
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Margaritaville (Redneck Rivier...
No.


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Re: massive multiplayer #12815
06/06/03 22:03
06/06/03 22:03

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Fabio, do you have a publisher? If so wouldn't they take care of the server? It depends on the deal you strike with them, of course.

Re: massive multiplayer #12816
06/06/03 23:15
06/06/03 23:15
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Posts: 44
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Plouf Offline
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Plouf  Offline
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Joined: May 2003
Posts: 44
Fr
Havent you done bandwidth estimation?
ADSL may be enough for 10 players, not much more.


Rookie Plouf [url=http://bthprod.free.fr]http://bthprod.free.fr[/url] Dll to load dds texture any size, anywhere and one day HMP Maker Dont read my post until I finished editing it!! :D
Re: massive multiplayer #12817
06/06/03 23:54
06/06/03 23:54
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Joined: Jul 2000
Posts: 8,973
Bay Area
Kevin Ross (from the link below):
quote:

Equipment is key on any massively online game. Just to give you an idea, we are currently using 92 servers for the Unknown. Yes when we say servers we mean Dell Power Edge Servers, not clones, not 386?s, 6 SQL cluster servers being used to store data, and one EMC Oracle Database used to calculate player positions and entities. We are not using a cable modem to connect to the internet but a DS3 (45 Meg pipe) to the internet. Understand it takes 500 players per T1 to play any online game. That may sound like a lot but it is not when you think massive. Most Dial-ups can only handle 4 players, and most cable lines 8-14. ASDL can do a few more, but understand this is uploading & download your doing both. Our servers are connected via fiber, to a core switch with multiple backbones to insure security and reliability. This is just 1 Unknown Shard, since we are planning on running only one world this is one world worth of equipment.

http://www.conitecserver.com/cgi-bin/ubbcgi/ultimatebb.cgi?ubb=get_topic;f=24;t=000026


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: massive multiplayer #12818
06/07/03 00:18
06/07/03 00:18

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I send this hard question for conitec support
I send this message for conitec support:
see:

but for MMP, I go to need a super-computer?
my computer is duron 1.2 mhz, 256mb RAm , HD 20gb, winxp

internet acess 256 kbps ADSL

is sufficient?

her response is that:

Dear Fabio,



Yes of course, if you want to create a MMP with 1000 players you need the best computer you can get.

And you need a very fast internet connection.



But before, you must finish your game.

Then ask a publisher for the rest!



Best reagards,

Tobias Runde

- Support -

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