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Re: Your definition of an Ai [Re: tompo] #128283
05/07/07 16:06
05/07/07 16:06
Joined: Nov 2006
Posts: 141
South Africa
quasarchangel Offline
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quasarchangel  Offline
Member

Joined: Nov 2006
Posts: 141
South Africa
I'm glad I don't have to go into something like Research AI as mentioned above, but one thing that could change games in a very big sense, would be to be able to talk to the bots through a mic and obviously have them understand what you say. Just imagine how nice an adventure/rpg game could be or a war game where you play as a squad leader.


God DID give us a manual on how to change this world...
Re: Your definition of an Ai [Re: quasarchangel] #128284
05/07/07 16:16
05/07/07 16:16
Joined: Apr 2006
Posts: 265
V
vartan_s Offline
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vartan_s  Offline
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V

Joined: Apr 2006
Posts: 265
Well, one of the great (and possible) things in AI I want to see is learning AI that is usable in commercial AI. They spot patterns, as well as look at what works best and learn from it. This would mean two wonderful things:

1. AI that adapts in the best possible way to beat YOU.
2. Game developers won't program complex AI tactics, they'll TRAIN it.

That sounds like a lot of fun doesn't it... never a better excuse to play a game

Re: Your definition of an Ai [Re: tompo] #128285
05/07/07 23:54
05/07/07 23:54
Joined: Mar 2007
Posts: 22
GameMaker60 Offline OP
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GameMaker60  Offline OP
Newbie

Joined: Mar 2007
Posts: 22
Thanks all for posting. Now my first thing I would like to ask about is a vector. There was no real explination for it in the help document, but isn't a vector just a ray? If so then how do I set the origin of the vector on the player or Ai (assuming that there is only one right now)?

The secound question I have is, once the Ai looks at the player and shoots, how do I have the bullet created on that Ai move along the vector?

Last edited by GameMaker60; 05/08/07 19:17.
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