Well I assume the code is in movement.wdl in the old a5 templates. But I don't know what to look for in that file and if I find it I wouldn't know where to put it in the new file. And then theres the problem of updating the syntax if need be but I bet you could do that through project manager.

Maybe I will just add movement.wdl to my script and see what happens.

hasn't anyone else worked this out already? I find it hard to believe that everyones enemies are sliding around bumping into the player.....


A7.86 Pro/Artist
Alex's 3D