Hiya.

Hit the manual. It's got a good description of how and what different 'terrain' types you can use and the pros/cons of them (re: block/brush based, heightmap/terrain based, or model based). From my experience, I'd go with the model version for maximum diversity.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)