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Re: IntenseX - Basic [Re: D3D] #128535
05/18/07 07:25
05/18/07 07:25
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Joined: Jul 2004
Posts: 1,205
Greece
Drew, sure thing. There's now a section in the manual which explains how to implement IntenseX on any existing project. Just to be on the safe side, I will try it out with sphere specifically, and let u know how it goes.

Dusty, e-mail away. It's just me checking the verifications now, but I'll be on today for 8 hours straight from the time I post this


I'm also working on a little something today for my university. I'm using IntenseX to create a simulation title where you can walk around on streets, asking people for directions etc.. The people walking on the streets shouldn't cross the road without a good reason and generally behave like how you'd expect.. Maybe someone will find this useful for a GTA title. As a test I will start working on it today, and use solely IntenseX for it. I'm hoping to have a demo uploaded sometime during the day


Cheers!
Aris


INTENSE AI: Use the Best AI around for your games!
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Re: IntenseX - Basic [Re: LarryLaffer] #128536
05/18/07 10:38
05/18/07 10:38
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Great news. I wish you luck with this extension.


Models, Textures and Games from Dexsoft
Re: IntenseX - Basic [Re: LarryLaffer] #128537
05/18/07 10:45
05/18/07 10:45
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Felixsg  Offline
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Joined: May 2003
Posts: 567
Spain, Canary Islands
Waiting for that demo


Re: IntenseX - Basic [Re: Felixsg] #128538
05/19/07 00:24
05/19/07 00:24
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Greece
So, i dropped the ball.. ended up just getting drunk. I'll try this again tomorrow. Sorry about that


INTENSE AI: Use the Best AI around for your games!
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Re: IntenseX - Basic [Re: LarryLaffer] #128539
05/21/07 18:38
05/21/07 18:38
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
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Greece
Hello again,

I started on that demo tonight. It was too big and it's nothing too great to make the download worthwhile, so I posted a video instead:

IntenseX Pedestrians
http://www.youtube.com/watch?v=PygYYf0HM3w

The main point i want to show is that this demo uses plain pathfinding instead of paths to move the people around. This means that you could order any of these pedestrians to walk to a specific point in the map(f.e. in front of some store), and they'll be able to go there, walking around pavements and cross-roads. There's also some collision avoidance(the standard one that IntenseX uses) that you wouldn't be able to do if you'd use fixed paths.

Let me know what u think!

Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: IntenseX - Basic [Re: LarryLaffer] #128540
05/21/07 19:31
05/21/07 19:31
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
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NITRO777  Offline
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Joined: Mar 2003
Posts: 3,010
analysis paralysis
Quote:

Let me know what u think!


awesome. It really looks awesome.

Questions:
Obviously we wil be able to do pedestrians in basic, so with that in mind let me ask the following questions:

1) Will we be able to make other harmless ai? (I know that its possible now with sdk...I just cant do it)

2)Will it be easy to set up an ai that just goes somewhere and performs some action? (Therefore the coder can set up schedules for peaceful type ai)

3)If you shoot an ai, (like those pedestrians) will it be possible to make them run, hide and cringe? Or is it possible to make them hostile?

4)Will it be possible to have a hostile enemy go back to like a neurtal or a guard like schedule? In the current beta as you know the hostiles will hunt you down no matter how far you get away or how much time is passed.

So I asked the above questions to see if those things will be available in basic.

The video is really cool though, pedestrians will be awesome.

Quote:

The main point i want to show is that this demo uses plain pathfinding instead of paths to move the people around. This means that you could order any of these pedestrians to walk to a specific point in the map(f.e. in front of some store), and they'll be able to go there, walking around pavements and cross-roads. There's also some collision avoidance(the standard one that IntenseX uses) that you wouldn't be able to do if you'd use fixed paths.





Sounds to me like you actually added functionality, because I dont remember you talking about this method of plain pathfinding. Sounds like it will work good for these kinds of ai. Cool.

Re: IntenseX - Basic [Re: LarryLaffer] #128541
05/21/07 19:36
05/21/07 19:36
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
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D3D  Offline
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Joined: Apr 2006
Posts: 1,551
Netherlands
@Larry,

No problem. I Still have the software and registration information. Only when I install IntenseX, it must be activated again. Do you have the re-send key feature working on the website or must I request the key by email like before? Thanks.


smile
Re: IntenseX - Basic [Re: D3D] #128542
05/21/07 20:22
05/21/07 20:22
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
IntenseX Pedestrians looks really cool. If you just could talk to them then it can create a living city.

Sometimes I think about the option to create Adventure-like games with ItenseX. This pedastrian-demo looks like it could be possible.


Models, Textures and Games from Dexsoft
Re: IntenseX - Basic [Re: Machinery_Frank] #128543
05/21/07 23:58
05/21/07 23:58
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
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Mondivirtuali  Offline
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M

Joined: Oct 2005
Posts: 528
Italy
A living city, as Postal 2, may be wonderful..but , release at least the basic Ai..it is ready or what?

Re: IntenseX - Basic [Re: Mondivirtuali] #128544
05/22/07 00:53
05/22/07 00:53
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
lol, just clocked Postal 2 again yesterday, going through my oldd school games.
Eagerly awaiting the official releases of intense AI and this IntenseX Pedestrian idea looks very promising

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