Quote:

Let me know what u think!


awesome. It really looks awesome.

Questions:
Obviously we wil be able to do pedestrians in basic, so with that in mind let me ask the following questions:

1) Will we be able to make other harmless ai? (I know that its possible now with sdk...I just cant do it)

2)Will it be easy to set up an ai that just goes somewhere and performs some action? (Therefore the coder can set up schedules for peaceful type ai)

3)If you shoot an ai, (like those pedestrians) will it be possible to make them run, hide and cringe? Or is it possible to make them hostile?

4)Will it be possible to have a hostile enemy go back to like a neurtal or a guard like schedule? In the current beta as you know the hostiles will hunt you down no matter how far you get away or how much time is passed.

So I asked the above questions to see if those things will be available in basic.

The video is really cool though, pedestrians will be awesome.

Quote:

The main point i want to show is that this demo uses plain pathfinding instead of paths to move the people around. This means that you could order any of these pedestrians to walk to a specific point in the map(f.e. in front of some store), and they'll be able to go there, walking around pavements and cross-roads. There's also some collision avoidance(the standard one that IntenseX uses) that you wouldn't be able to do if you'd use fixed paths.





Sounds to me like you actually added functionality, because I dont remember you talking about this method of plain pathfinding. Sounds like it will work good for these kinds of ai. Cool.