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Re: IntenseX questions
[Re: Felixsg]
#128546
05/22/07 15:17
05/22/07 15:17
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Thanks everyone! to be honest, i didn't expect such overwhelming response so soon! Quote:
Obviously we wil be able to do pedestrians in basic, so with that in mind let me ask the following questions:
Actually, no. Although I've only released IntenseX Basic, i'm actually done with all IntenseX editions. I've used features from IntenseX Plus i think to come up with that video. Soon, I'll get all editions released, all that was keeping me was the documentation and bloody uni. Now, it's just the documentation 
With IntenseX Basic, you could still come up with that demo but with writting your own Goals, or overriding IntenseX Decision Making, like we've talked in another thread. When I release IntenseX Basic again, I will make sure to add enough documentation for both methods.
With IntenseX Plus and above, you'll start getting more non-hostile Goals, so you can have a variety of AI behaviors, programming free.
Quote:
1) Will we be able to make other harmless ai? (I know that its possible now with sdk...I just cant do it)
Yes, in IntenseX Plus you start getting Teams, so you can set other Npcs to be neutral to the Player. In IntenseX Basic everyone is set to be hostile to the player by default. From IntenseX Plus and above you also start getting lots of non-hostile goals, such as Follow Path, TalkTo, etc. Check the feature list here.
Quote:
2)Will it be easy to set up an ai that just goes somewhere and performs some action? (Therefore the coder can set up schedules for peaceful type ai)
All editions come with predefined Goals, and from Commercial and above you can choose through panels which Goals you want active for every AI to make your own behaviors. If you need to write custom Goals, like: "Go there. Play that certain animation, etc" there are three ways around it:
1. IntenseScript Advantages: No c-script knowledge required. Integrades seemlessly within the current Behavior(you can order an Npc to go somewhere, but if he gets shot, he will still interact accordingly. When the threat is over, he will continue with the custom action." Disadvantages: None. This is the ideal way. IntenseScript is only available in IntenseX Professional though.
2. Writing your own Goals Advantages: Integrades seemlessly with current behavior. First you create your own Goal, and make your AI to do Anything you want. Then you mix and match your Goal with the predefined ones to create your own behaviors. Disadvantages: Requires some c-script knowledge. Needs IntenseX Commercial.
3. Overriding IntenseX Advantages: Anytime you want, you can take complete control of the Ai behavior, and make it do anything you like. Possible for all IntenseX editions. Disadvantages: Requires c-script knowledge. When Ai overriden with your control, it will not react when shot at, etc. like it normally does, until control is restored to IntenseX's predefined Ai behavior.
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3)If you shoot an ai, (like those pedestrians) will it be possible to make them run, hide and cringe? Or is it possible to make them hostile?
Normally, of course. But i'm keeping the pedestrian simulation shooting-free cause it's intended for a uni dissertation.
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4)Will it be possible to have a hostile enemy go back to like a neurtal or a guard like schedule? In the current beta as you know the hostiles will hunt you down no matter how far you get away or how much time is passed.
In IntenseX commercial, you'll be able to increase or decrease the bloodlusting thirst of every AI through a panel. If you decrease the weight of the SearchAndDestroy Goal, and increase the weight of the Guard Goal, then it will become more probable for the AI to restore to guarding duties, as you move away from him. With IntenseScript, you can order the AI to return back to guarding at any time.
Quote:
No problem. I Still have the software and registration information. Only when I install IntenseX, it must be activated again. Do you have the re-send key feature working on the website or must I request the key by email like before? Thanks.
Hi dusty. I'm afraid the website system is still not set up. I promise to work on it as i release more IntenseX editions. For now, it's the same old e-mailing method. But unless you're unlucky, i respond within an hour.
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IntenseX Pedestrians looks really cool. If you just could talk to them then it can create a living city.
Sometimes I think about the option to create Adventure-like games with ItenseX. This pedastrian-demo looks like it could be possible.
I'll add dialogue to that demo pretty soon, and possibly upload it if someone wants to give it a try. It will be about 50mb though from all the models i use.
I'd also like to create an adventure using my tools someday. It's one of my favourite genres, and with IntenseX Professional, you'll be set up the whole game programming free, including a point and click movement, and scripted events.
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A living city, as Postal 2, may be wonderful..but , release at least the basic Ai..it is ready or what?
It's ready, i was just really really busy the last few months. I'll start releasing IntenseX again soon.
Quote:
lol, just clocked Postal 2 again yesterday, going through my oldd school games. Eagerly awaiting the official releases of intense AI and this IntenseX Pedestrian idea looks very promising
Thanks. Actually, Intense Ai, and IntenseX pedestrian, among everything else, are now all merged into the 4 IntenseX editions, Basic, Plus, Commercial and Proffesional.
Quote:
Very good. The simple obstacle advoince are great.A more AI options in upper editions of intense X?
By sample a Man with a dog? (two AI friends) Vehicles
The limits for that intenseX AI appear not have end
I like soo much
thanks for that program
and thank you for your words. Man with a dog would be possible in IntenseX Plus. Man and Dog get assigned to the same team, and the Man is assigned to be the leader. This way the Dog will automatically play the pre-defined FollowLeader Goal, unless there's an eminent danger, or the leader is dead.
I may do vehicle AI, but I don't see it yet. Everything is just so different when it comes to vehicles.
Thank you all for your interest, Aris
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