Aris,
I finally got the chance to get Intense AI set back up
after the activation and now I'm back to playing around with it.
A Few questions:
1.) Is there a quick and easy way to give the player
ininibility ( without maring up the code

)
would not want it "In Game" just a developer
thing I do this myself when testing AI for
my A5 engine project..
Just want to fully see how the AI handles under different
situations for a indefinate amount of time.
I would just increase health.. but for testing
I really need "full invinibilty" for the duration of
development.
2.) Could you give us a run down of the
aniamtion names what it does where its called in
script etc.
( I know there a lot of them but maybe at least
it can make it into a future manul)
The naming covention has me thrown off a bit.
I'm used to simpler things like
Walk, stand, die, swim, run, crouch, attack.
I have to figure out how I can use existing models
and hope at least some of the animation will be close
enough to work.
For example the Straffling.. If I dont have that animation
will it just be skipped as it was in the older template days?
Or are some of these animation absolutly necessary?
I realize A lot of this can probally be changed
by script/project manager somewhere..
I just dont want to mangle all the intense setting
holding out for models that do have the right naming
convention like those "Agents".
3.) Not really a question here but I just wanted to comment on
the "See through wall fix" you gave me earlier.
http://www.coniserver.net/ubbthreads/sho...true#Post734103I really like it and would like to use it on 75% of
the IX_npcs ...
Love the sight fix too.. just not on all of them..
holding off for now on a way to set the sight to 360 only
for about 25% of the "agents"...
and giving about 75% of my "agents" the see through wall fix.
Once I can do this it will be awesome even if it means
waiting for a higher version such as Pro;
wich I would gladly buy.

All I can think of for now...
though I'm sure I'll think of more as I tinker away.
*** Teutonic Darknesss ***