The game doesn't necessarily have to be multiplayer, but I want it to stream its content from a server.
What is the best way to go about this?
When the game loads it tries to pre load all content, could this be replaced with dummy small files, and as the content is required it is streamed into the game directory, ie. stream level 2 stuff while level 1 is playing, or would it try to use the small dummy files that were initially cached?
Jethro.