Thanks for all the replays we appreciate them, we have, however, found out that we cannot use bone animation in the trial version of GameStudio, and milkshape cannot use any vertex animations. But now we have encountered some other problems. We have implanted a weapon model with an animation, but we cannot get the animation to work. This animation is a vertex animation, and when we import it into the game as a model the animation works fine, but not when we use it as a weapon. The way we have imported the model are through the biped player weapons, we have just browsed a new model as the first weapon.
Also when we import a model we cannot apply a texture to the model, how is this archived?
btw I'm the friend he mentioned.