This is a realy good idea you have!

Multitexture shaders use fix associated skins of a terrain/model (e.g. 1=RGB-blendmap, 2=texture1, 3=texture2, 4=texture3, 5=shadowmap)
You are of cause able to add an additional RGB-seedmap (e.g. as the 6th skin) to the terrain/model and select this in SEED_IT as the seedmap.

Great idea to have no external seedmap!

mercuryus

ps: please download the newest version (1.0.10) to prevent a fixed bug.