Ahh - I see!
The action you assign to your seeding ground (terrain/model) mustn't be the generated seeding action itselfe!
You can assign your own action and
call the seeding action out of your own terrains action:
Code:
action my_terrain_with_shaders_and_much_more {
.... // your code
seed_my_plants(); // the action generated by SEED_IT
.... // your code
}
This can solve your idea?
thanx, mercuryus