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MDL Animations Prob!!!
#12875
06/11/03 09:19
06/11/03 09:19
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Anonymous
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For sum reason my mdl model isnt doing what i tell it to it has it has 168 frames in it when i press it to walk it waits like 3 secs and then dosent walk it kinda trots then when i press run it runs to fast ivew been searching the boards for help but i dont see anyone with the same prob can yall help a brother out ....again ;-)
thanks ~bi0
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Re: MDL Animations Prob!!!
#12877
06/11/03 14:57
06/11/03 14:57
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thanks for replying i tryed that its liek the animation doesnt do what i tell it to if i press walk it jitters and takes about 2 secs to start walking and when i take my finger off the up button it takes about 2 secs to stop the model??? it moves ok apart from the lag. im using milkshape to make the models the poly for this char is about 6000 and the all the animations add up to about 148 frames this ios really making me mad lol!!! i was thinking if i wrote my own movment code for the player it would be easy i know how to make the player move fine but i dont know how to make the animations go along with the moveing like i can make the model stay still and it move around the place i just dont know how to add the walk animation to it :-(
it only does it with the models i have made so im thinking is there a tutorial or sumthing that might tell me what im doing wrong ?
~bi0
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Re: MDL Animations Prob!!!
#12878
06/11/03 15:00
06/11/03 15:00
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Re: MDL Animations Prob!!!
#12879
06/11/03 15:09
06/11/03 15:09
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Joined: Feb 2003
Posts: 2,826 Margaritaville (Redneck Rivier...
myrlyn68
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
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A few questions about your problem.
You said you are running custom movement scripts? I am curious what the Debug panel is saying for time for script execution (and for that matter time for everything).
With your animations, how many frames are for walk? How many for run?
Have you tried your models with the default scripts? Same issues there?
So far I have had a number of models with well over 6000 polygons and over 150 frames of animation run just fine, so I know that is not the issue. There might be a problem with your model setup, or the custom movement script. Take a look at your debug panel and see where the time delay is happening. Also (if you haven't already) try your models with the template movement script. If the template script works fine with them, then you know that you have an issue with your script. If the template has the same problems, you need to look at your models. They might just need to be reexported from Milkshape, or they might need some serious reworking.
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Re: MDL Animations Prob!!!
#12880
06/11/03 15:31
06/11/03 15:31
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im wanting to run a costum ani script but im using the default.i striped it down so i only have 2 movements programmed in the model i know im doing sumthing wrong lol could u taker alook at it its here http://www.mkbloodlust.com/bi0metest.mdlthis is driving me nuts lol thanks.
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Re: MDL Animations Prob!!!
#12881
06/11/03 16:02
06/11/03 16:02
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Joined: Feb 2003
Posts: 2,826 Margaritaville (Redneck Rivier...
myrlyn68
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Senior Expert
Joined: Feb 2003
Posts: 2,826
Margaritaville (Redneck Rivier...
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I took a few pokes at it...and the diagnosis isn't too good...
The model itself is most likely the culprit. While I didn't notice any real slow down on my main machine, when I loaded it on a test box it didn't really car for the model too much. Running with no scripts at all, the model caused lag as it rendered on screen.
There are a number of resons for this. 1) You have two skins assigned to it. Although they both look identical, the engine is flipping between the two, and it is taking more texture memory.
2) The skin is 1024 x 1024. Is this really needed? Try using a 512 x 512 skin. Its only a quarter of the size in memory so it will load much faster.
3) Lots of time spent on unseen geometry. The mesh itself, while detailed is gluttonous. You have a lot of polys that could be stripped out and still have the sameammount of detail. I am guessing you could probably cut the polygon count in half without loosing much detail.
4) If you want to keep with points 1, 2 and 3...upgrade your video card. From the few tests I ran I would guess your video card is either an nVidia Geforce2 or an ATI 8500ish card. On my new cards it ran with almost no noticeable delay, but on those cards I did get the stated hesitations.
Hope this helps.
Virtual Worlds - Rebuilding the Universe one Pixel at a Time.
Take a look - daily news and weekly content updates.
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Re: MDL Animations Prob!!!
#12882
06/12/03 07:06
06/12/03 07:06
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Re: MDL Animations Prob!!!
#12883
06/12/03 07:47
06/12/03 07:47
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i tryed all of them its still lagging when i try to walk i now have 41 frames for walk it uses mabe 3 when it walking takes 3 secs to start walking and 3 secs to stop i have an ati all in wonder 9500 pro 128 meg grafx card. grrrrrrrrrrrrrrrrrrr this is pissin me off lol thanks
~bi0
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