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aum21's tanks #129037
05/10/07 03:57
05/10/07 03:57
Joined: Aug 2006
Posts: 49
J
Jourdan Offline OP
Newbie
Jourdan  Offline OP
Newbie
J

Joined: Aug 2006
Posts: 49
hi.. got sum quest
when i try the code, it works perfectly. And when i play it.. i can pass another model/object? where's the collosious detection?
please help me..

sry for my bad engish
thanks before

Re: aum21's tanks [Re: Jourdan] #129038
05/10/07 08:52
05/10/07 08:52
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
This is an old script that needs to be updated for polygon collision to get your collision up to expectations.
The old method used parameters called 'hull' and 'fat/narrow' which only supports collision within a defined bounding box that is usually set by the orientation of the model, e.g, a rectangular shape like the tank form would have good detection one way but bad when rotated away from its orientation at load up.

read later editions of AUM to find the solution you want.

Cheers.

Re: aum21's tanks [Re: Nems] #129039
05/20/07 04:53
05/20/07 04:53
Joined: Aug 2006
Posts: 49
J
Jourdan Offline OP
Newbie
Jourdan  Offline OP
Newbie
J

Joined: Aug 2006
Posts: 49
and there is no gravitation? i try to make the Speed.Z -0.1 but it doesn't work

Last edited by Jourdan; 05/20/07 04:54.
Re: aum21's tanks [Re: Jourdan] #129040
06/11/07 09:20
06/11/07 09:20
Joined: Aug 2006
Posts: 49
J
Jourdan Offline OP
Newbie
Jourdan  Offline OP
Newbie
J

Joined: Aug 2006
Posts: 49
hmm.. i download the latest AUM (64 right?) and there is no tut/example that solves my problm.. please help

Re: aum21's tanks [Re: Jourdan] #129041
06/11/07 10:55
06/11/07 10:55
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
Senior Member

Joined: May 2006
Posts: 398
look through the older aum's he didn't say it was in the latest aum.


Wait, there isn't a "Make My Game Now" button?
Re: aum21's tanks [Re: Bot190] #129042
06/11/07 11:54
06/11/07 11:54
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
simple gravitation:
Code:
 
function gravity()
{
while(1)
{
vec_set(temp, my.x);
temp.z -= 1000;
trace_mode = IGNORE_ME + IGNORE_PASSABLE + IGNORE_SPRITES;
result = trace (my.x, temp);
my.z -= result;
wait(1);
}
}




Never say never.

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