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what is the .v in my.v -= 30 * time; #129065
05/10/07 10:04
05/10/07 10:04
Joined: Oct 2005
Posts: 42
A
aslan123 Offline OP
Newbie
aslan123  Offline OP
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A

Joined: Oct 2005
Posts: 42
what does the .v stand for
ive seen my.x,my.y and my.z
its from the waterfall code


my.v -= 30 * time;

Re: what is the .v in my.v -= 30 * time; [Re: aslan123] #129066
05/10/07 10:09
05/10/07 10:09
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
u and v are the skin coordinates.
So my.v -=30 *time... skin will be moving along object.
u is horizontal move
v is vertical

Last edited by tompo; 05/10/07 10:10.

Never say never.
Re: what is the .v in my.v -= 30 * time; [Re: tompo] #129067
05/10/07 10:26
05/10/07 10:26
Joined: Oct 2005
Posts: 42
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aslan123 Offline OP
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aslan123  Offline OP
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Joined: Oct 2005
Posts: 42
thanks fro ur reply
5 stars for u

Re: what is the .v in my.v -= 30 * time; [Re: aslan123] #129068
05/10/07 11:49
05/10/07 11:49
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Happy Birthday Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
but u shouldn't use u and v...better is if u use the u and v shader from the templates


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