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Re: Newbie Question
[Re: Claus_N]
#129288
05/11/07 11:29
05/11/07 11:29
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Joined: Apr 2007
Posts: 29
Raymaker
Newbie
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Newbie
Joined: Apr 2007
Posts: 29
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Hey Matt how would you make it for a6(are you using C+++++++ or what ?) Or is it just very advanced shader that can be built within the fx file that you sure wont tell us about xD because it's your way to earn money thax in advance ps. how can i have 5 stars on the rating an you have only 3 but i'm nowhere close to you.
Last edited by Raymaker; 05/11/07 11:32.
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Re: Newbie Question
[Re: Raymaker]
#129289
05/11/07 11:50
05/11/07 11:50
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Joined: Jan 2003
Posts: 4,615 Cambridge
Joey
Expert
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Expert
Joined: Jan 2003
Posts: 4,615
Cambridge
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you were rated only once, matt 116 times. shaders can't "view" into the game world, i think he is speaking about sphere, a plugin he writes to overcome the "render to texture"-pro-only feature limitation. but he's replacing the inbuilt renderer - i'm not sure here - which makes not much sense imo...
(don't get me wrong, it's probably the best solution for what you're doing).
Last edited by Joey; 05/11/07 11:54.
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Re: Newbie Question
[Re: Joey]
#129290
05/12/07 04:33
05/12/07 04:33
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
shaders can't "view" into the game world, i think he is speaking about sphere, a plugin he writes to overcome the "render to texture"-pro-only feature limitation. but he's replacing the inbuilt renderer - i'm not sure here - which makes not much sense imo...
I'm talking about a new plugin, not Sphere, that does screen effects like diffraction, HDR, bloom, depthf of field.. etc..
Sphere doesnt totally replace the A6 renderer, but does do much of the rendering internally, this is because the A6 renderer is not set up for things like realtime shadow mapping and so on. Sphere and my new plugin does a LOT more than replace render to texture.
In fact, using the Pro redner-to-texture is not ideal for many effects because you cant control draw order, so you get a one-frame lag, and so on.
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Re: Newbie Question
[Re: Matt_Aufderheide]
#129291
05/12/07 07:34
05/12/07 07:34
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Joined: Aug 2001
Posts: 2,320 Alberta, Canada
William
Expert
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Expert
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
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Wow, this sounds sweet. Hopefully the DOF, diffraction, mabye even motion blur ect. works alongside the bloom/HDR. Hopefully each graphical feature will be standalone as well, that way a user can easily implement it in their projects without all the menu code, templates, other entities(terrain) overhead that Sphere2 had. A problem I've had with Sphere 2.0 is that everything seems connected, and it's quite hard to implement different graphic/fx features in my project. I've tried implementing the water for example, but it's connected with the terrain, a couple other functions with much in them, and I couldn't seem to figure out where the rendering for refraction/reflection is from. Also, know when you might be done this new plugin? btw - Your right about the render-to-texture not being as great.
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