Hi guys!

Im developing a racing game as my final college thesis. Im making an arcade game based in a real urban environment, its a multilayer game to be played over a lan and "maybe" over the internet too. Lets see...

Im not an experienced 3DGS user, but ive already got some good info here on the forum and im doing the c-script workshops.. And i hope you can help me a bit too...

Im using 3DGS 6.50 Pro.

I think ive already talked too much for now....

Here are some pics of my first model:





im working on the texture right now, but im mainly interested in the script at this moment...

Im with some problems to decide what physic engine i should use, newton or 3DGS physic engine (ODE)...

ty