Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
4 registered members (NewbieZorro, Grant, TipmyPip, AndrewAMD), 12,885 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
frame rate #129343
05/10/07 23:35
05/10/07 23:35
Joined: Mar 2007
Posts: 69
L
luke_was_ere Offline OP
Junior Member
luke_was_ere  Offline OP
Junior Member
L

Joined: Mar 2007
Posts: 69
any general tips on how to improve frame rate in game? Its currently running about 3fps atm

Re: frame rate [Re: luke_was_ere] #129344
05/11/07 00:15
05/11/07 00:15
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Lots of threads about this, use search function but essentially its all about optomised scripts, models, images, LODs, Clipping and so on.

Re: frame rate [Re: Nems] #129345
05/11/07 00:31
05/11/07 00:31
Joined: Mar 2007
Posts: 69
L
luke_was_ere Offline OP
Junior Member
luke_was_ere  Offline OP
Junior Member
L

Joined: Mar 2007
Posts: 69
Just done a search using the search function on the forum and the only results were the thread i just created lol!

Re: frame rate [Re: luke_was_ere] #129346
05/11/07 00:44
05/11/07 00:44
Joined: May 2006
Posts: 398
Bot190 Offline
Senior Member
Bot190  Offline
Senior Member

Joined: May 2006
Posts: 398
change the search time, its probly at 1 week.


Wait, there isn't a "Make My Game Now" button?
Re: frame rate [Re: Bot190] #129347
05/11/07 10:23
05/11/07 10:23
Joined: May 2006
Posts: 148
Latvia
MTD Offline
Member
MTD  Offline
Member

Joined: May 2006
Posts: 148
Latvia
Maybe your PC is too old...

Re: frame rate [Re: MTD] #129348
05/11/07 10:36
05/11/07 10:36
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
It's thousands of possibilitys...
To much loops in one frame...
To many polygons to count...
- var camera.clip_far is to big
- fog_end is to big
- wrong LOD system
- to complicated models
Bad scripting...
Bad shadering...
Some applications are running in backgroud...
Problems with Win...
Hardware problems...
Drivers problems...
...
....
.....


Never say never.
Re: frame rate [Re: tompo] #129349
05/11/07 11:48
05/11/07 11:48
Joined: Mar 2007
Posts: 69
L
luke_was_ere Offline OP
Junior Member
luke_was_ere  Offline OP
Junior Member
L

Joined: Mar 2007
Posts: 69
Ok thanks,

In the short term im thinking about changing all textures from BMP to .DDS and also reduceing many of them from 1024 x 1024 to 512 x 515.

Currently there is no fog assigned actually. Might be an idea.

Re: frame rate [Re: luke_was_ere] #129350
05/11/07 20:31
05/11/07 20:31
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
yeah, bmp's are slow...


xXxGuitar511
- Programmer
Re: frame rate [Re: xXxGuitar511] #129351
05/11/07 20:53
05/11/07 20:53
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904

Re: frame rate [Re: HeelX] #129352
05/12/07 10:51
05/12/07 10:51
Joined: Mar 2007
Posts: 69
L
luke_was_ere Offline OP
Junior Member
luke_was_ere  Offline OP
Junior Member
L

Joined: Mar 2007
Posts: 69
Hey man brilliant links there! Thanks


Once Question: in a thread you wrote:

"Try to write entity managers. When you have levels with repeating models everywhere (up to 3-6 dozens identical mesh entities or more), you should conside to replace it by a entity manager which keeps only just 10-25% entities visible max on the screen but when you wander around the entities move to the points whereas you see them."

What would be the best way to go about doing this?

:-)

Page 1 of 2 1 2

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1