I've made it this way... and working
Code:
 
vec_to_angle(temp_pan,vec_diff(temp,you.x,my.x));
my.pan += ang(temp_pan.pan -my.pan)*0.2*time_step;
my.tilt += ang(temp_pan.tilt -my.tilt)*0.2*time_step;



Last edited by tompo; 05/11/07 21:26.

Never say never.