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A6.5 resetting my movement? #129509
05/12/07 06:41
05/12/07 06:41
Joined: Apr 2006
Posts: 265
V
vartan_s Offline OP
Member
vartan_s  Offline OP
Member
V

Joined: Apr 2006
Posts: 265
I recently updated to A6.5 from A6.31. Everything seems to be working fine, except the movement code. I have a while(1) loop for the player entity movement, and in it one c_move and one c_rotate. However, it seems to reset every frame and I only get jittering when I try to move. After debugging I realised that while the entity does rotate and move, after the wait(1) everything resets. I watched playent.pan before and after the wait(1). Before it changes with movement. After it always remains the same. This worked fine with 6.31. Can anyone tell me what I'm doing wrong?

Re: A6.5 resetting my movement? [Re: vartan_s] #129510
05/12/07 15:03
05/12/07 15:03
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
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MrCode  Offline
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M

Joined: Mar 2007
Posts: 677
0x00000USA
could you post your code?


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}

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