How to put a spirte (f.e. large blood sprite) always on the floor / wall?
I mean if i hit soething with trace then create at this point blood sprite and now...
how to put this sprite on the wall/floor alwayas with the same pan and tilt the floor/wall is? Becouse vec_to_angle(my.pan,normal); doesn't work
I hope You understand my poor english

Great Idea... turn on "Shadow on the wall" by Mike Oldfield


Never say never.