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Another texture issue (MED 6.846) #129615
05/13/07 11:23
05/13/07 11:23
Joined: Jul 2006
Posts: 38
M
Marky Offline OP
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Marky  Offline OP
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M

Joined: Jul 2006
Posts: 38
I have animated my model in fragmotion (using the newest patch to export multiple textures). I export it fine but when I load it into MED the textures on my model is still screwed up, having looked at the skin it appears to be mis-sized. Any idea on how I can easily solve this problem?

Thanks in advance guys.

Re: Another texture issue (MED 6.846) [Re: Marky] #129616
05/13/07 12:29
05/13/07 12:29
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
are the textures evenly numbered? like 256, 512, 1024?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Another texture issue (MED 6.846) [Re: jigalypuff] #129617
05/13/07 13:05
05/13/07 13:05
Joined: Jul 2006
Posts: 38
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Marky Offline OP
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Marky  Offline OP
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Joined: Jul 2006
Posts: 38
I don't know, do you mean their size? cos all textures are 64x64/128x128/128x32 kinda like that.
if you have msn messenger I can show you if you like.

Re: Another texture issue (MED 6.846) [Re: Marky] #129618
05/13/07 17:04
05/13/07 17:04
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Posts: 1,007
they sound ok, are you`re uv coordinates being exported properly?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Another texture issue (MED 6.846) [Re: jigalypuff] #129619
05/13/07 18:03
05/13/07 18:03
Joined: Jul 2006
Posts: 38
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Marky Offline OP
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Marky  Offline OP
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damn I'm not sure, I don't know how to do that in fragmotion.


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