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Re: Portal final [Re: xXxGuitar511] #129672
05/14/07 18:25
05/14/07 18:25
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

Sry I can't release the code , but for true results you need to use a special shader that render the portal-cam in viewspace...

I'm working on my portal system [Which is now better than Josiah's ]...

You'll see some vids comming soon...




Can't wait already

Cheers

Frazzle


Antec® Case
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Re: Portal final [Re: frazzle] #129673
05/15/07 09:17
05/15/07 09:17
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
me too


Never say never.
Re: Portal final [Re: tompo] #129674
05/15/07 12:10
05/15/07 12:10
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
the teleporting doesn't work....


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Portal final [Re: Puppeteer] #129675
05/15/07 16:55
05/15/07 16:55
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
It's impossible
For latest version with some special gun look at "portals + teleport" in showcase


Never say never.
Re: Portal final [Re: tompo] #129676
05/15/07 21:34
05/15/07 21:34
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
Tompo, I posted a new demo in showcase I, it might interest you if you missed
the first one.


Not two, not one.
Page 2 of 2 1 2

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