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Re: Portals + teleport weapon [Re: tompo] #129722
05/16/07 17:45
05/16/07 17:45
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice code tompo, I've had a quite look at it and it looks very structured which is important in the coding industry

Cheers

Frazzle


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Re: Portals + teleport weapon [Re: tompo] #129723
05/16/07 18:06
05/16/07 18:06
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
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Shadow969  Offline
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S

Joined: Oct 2006
Posts: 873
Quote:

for teleporting something else than player just write in portal_1 if dist my.x you.x < 200 in f.e. trigger event



That's exactly what i was going to do

Re: Portals + teleport weapon [Re: Shadow969] #129724
05/17/07 09:33
05/17/07 09:33
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
thats awesome and if you had realistic gravity, instead of being automatically placed at the area directly below that portal you could use it as a high tech grappling hook, it could bring some even more novel fighting ideas, just the ability to move that fast across a room, i could see myself using the green teleporter above an enemies head, then shooting straight down as i fall on him from above. It make some wicked multiplayer gameplay

Re: Portals + teleport weapon [Re: lostclimate] #129725
05/17/07 11:30
05/17/07 11:30
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
looks like a very nice contribution, will try it out tonight

Re: Portals + teleport weapon [Re: lostclimate] #129726
05/17/07 11:38
05/17/07 11:38
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Yeah, this demo was sweet. Thanks for sharing the source code as well.


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