This might be some type of timing issue with the startup of the game. I would suggest moving the code to main () and including a wait to make sure the client connection to the server has completed. Something like this:

Code:
  
function sv_player
{
file_cpy("testfile", "player.mdl"); //create a file on harddisk to see if the function were started
}



function main ()
{


level_load("map1.wmb");

wait(-0.5); // make sure the level is fully loaded

ifdef client;
while(connection== 0) {wait(1);} // make sure we have a connection to the server
endif;

if(connection == 2)
{

player = ent_create("player.mdl", vector(0,0,20), sv_player); // now it should start the sv_player function on the server, but it doesn't
}
}





Giorgi3

10,000 parts flying in a close formation does not constitute an airplane. Some assembly is required.